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Instead, the three main pieces of Dancer are the three “HQs” called “Object Red”, “Object Blue” and “Object Yellow”. What came out was the three units of Dancer.ĭancer has no HQ, Units or Modules. This expansion takes everything you know about Neuroshima Hex and tosses it in a meat grinder. Well expansion designer Rustan Håkansson decided to crank up that unique feeling to the max with the Dancer expansion. And that’s one of the things I love about Neuroshima Hex, how different each army feels. Even in the base game, each of the four armies have their own strengths and weaknesses. Expansion Overview:Īrmies in Neuroshima Hex have always been fairly unique in their own right.

The majority of the tiles in the Dancer expansion are action tiles. So let’s dive in and see what this army is all about. This one is probably the most unusual Neuroshima Hex expansion I’ve played so far, tossing everything you know about Neuroshima Hex out the window. Today, we are going to be taking a look at the Dancer expansion. Ok, it’s more like a dozen, but it definitely feels like they have that many. Never to be one to rest on their laurels, the minds over at Portal Games have released about a thousand new armies for Neuroshima Hex so far.
#NEUROSHIMA HEX THE DANCER 3.0 FULL#
If you are not familiar with this great game, you can head over to our full review of Neuroshima Hex for the run down. There is so much goodness packed in that box that I’m always itching to play it. Neuroshima Hex has to be one of my favorite abstract strategy games.
